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Gizmo Group Limited Showcase

Since the past year, I've been working at Gizmo Group Limited, based in the UK.

Although I mainly worked on animation, I also worked on modelling character concepts from 2D to 3D, then texturing and rigging them, even creating some of my own character designs and concepts (Note that I did not create the final 3D models for the human characters Hector and Clio.)

I mainly used Blender throughout this job, not only for 3D animation, but for 2D as well through the use of image cutouts and Blender's Grease Pencil. I also solidified my knowledge on non-linear animation strips, which can be used to layer multiple animations onto one rig.

Animation Showcase

Hector Concept

Hector Concept

Clio (Formally Nessa) Concept

Clio (Formally Nessa) Concept

Hector Development 1

Hector Development 1

Hector Redevelopment

Hector Redevelopment

Clio Development

Clio Development

Robot Base Model and Rig - Uses multiple assets and materials that can be swapped out depending on the character.

Robot Base Model and Rig - Uses multiple assets and materials that can be swapped out depending on the character.

Character drawn in Grease Pencil and rigged. The drawn assets are attached to lattices, which are then driven by bones in an armature.

Character drawn in Grease Pencil and rigged. The drawn assets are attached to lattices, which are then driven by bones in an armature.

Peacock character - Tail is driven by a transformation constraint controlled by a bone.

Peacock character - Tail is driven by a transformation constraint controlled by a bone.

Aardvark image cutouts and rig. The cutouts were imported as image planes, then rigged.

Aardvark image cutouts and rig. The cutouts were imported as image planes, then rigged.