Since the past year, I've been working at Gizmo Group Limited, based in the UK.
Although I mainly worked on animation, I also worked on modelling character concepts from 2D to 3D, then texturing and rigging them, even creating some of my own character designs and concepts (Note that I did not create the final 3D models for the human characters Hector and Clio.)
I mainly used Blender throughout this job, not only for 3D animation, but for 2D as well through the use of image cutouts and Blender's Grease Pencil. I also solidified my knowledge on non-linear animation strips, which can be used to layer multiple animations onto one rig.
Animation Showcase