This was a project I worked on as part of my Masters degree in Animation. The aim of this project was to create a game ready character from scratch and bring it into a game engine in order to demonstrate the character's actions and animations.
The base skeleton and skinning of the rig was done in Maya before being brought into Unreal Engine. Controls were added to it using the Control Rig plugin. The character was then animated in Unreal Engine itself and the subsequent animations baked into seperate animation assets to be later used in the character's Animation Blueprint.
Game Ready Character Demo
Rig Demo